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* 13 interesting sites and treasures to be found within the Beastlands, including Blackstone Lodge, Great Bear Mountain, the Greenway, House of Owl, Maze of the Blind Rat, and the Valleys of Thunder! * Details on the hazards and phenomena to be found on the Beastlands, including the dangerous prospect of shapeshifting into a beast! * 8 new monster statistics, including the beastwraith, darkstriker, gaspar, grizzlepaw, nightprowler, sunspear, tricktail, and whisperpad! * A look at the powerful entities in the Beastlands, including the Animal Lords, Beast Councils, Unicorn Knights, and the Wylders!
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* An overview of the Beastlands, including ways to get there, how to survive, how to get around, and what to avoid Inside this volume you'll find the following information.
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Crack open the Codex in this continuing volume and learn about the Wilderness of the Beastlands, where animals rule over a savage trio of planes frozen forever in daylight, twilight, and night! Too many for one document to tackle, so it's been divided up into volumes covering individual planes. The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands! Four new feats inspired by the Golgari Swarm.ĭeclare your allegiance today, and let your character reap the rewards of guild membership! Price: $1.99Ĭodex of the Infinite Planes Volume 16: Wilderness of the Beastlands.The Lotleth sorcerous origin, which grants the ability to communicate with and control the undead, and even use dark magic to return from the brink of death.The Ochran assassin, a new rogue archetype that makes use of potent Golgari poisons, and delivers devastating assassin strikes.A new character race, the medusa, who can turn opponents to stone with their gaze.But what does it mean to belong to a guild, and, more importantly, what can your guild do for you? This book presents a number of new options for player characters aligned with the reclusive Golgari Swarm. It’s only natural to want to align yourself with one of these guilds, and those who insist on remaining “guildless” do so at their own peril. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly jockey with one another for dominance. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated.

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Please be sure to check out the D&D Adventurers League Content Catalog for a full list of adventure notes and links to other content.
